Vertex Features for Neural Global Illumination
Rui Su, Honghao Dong, Haojie Jin, Yisong Chen, Guoping Wang, Sheng Li

TL;DR
This paper introduces neural vertex features that store learnable representations directly at mesh vertices, significantly reducing memory use while maintaining rendering quality in neural rendering tasks.
Contribution
It proposes a novel vertex-based neural representation that improves memory efficiency and aligns with surface geometry for neural rendering applications.
Findings
Memory consumption reduced to one-fifth of grid-based methods
Maintains comparable rendering quality
Lower inference overhead
Abstract
Recent research on learnable neural representations has been widely adopted in the field of 3D scene reconstruction and neural rendering applications. However, traditional feature grid representations often suffer from substantial memory footprint, posing a significant bottleneck for modern parallel computing hardware. In this paper, we present neural vertex features, a generalized formulation of learnable representation for neural rendering tasks involving explicit mesh surfaces. Instead of uniformly distributing neural features throughout 3D space, our method stores learnable features directly at mesh vertices, leveraging the underlying geometry as a compact and structured representation for neural processing. This not only optimizes memory efficiency, but also improves feature representation by aligning compactly with the surface using task-specific geometric priors. We validate our…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
