Touch-Augmented Gaussian Splatting for Enhanced 3D Scene Reconstruction
Yuchen Gao, Xiao Xu, Eckehard Steinbach, Daniel E. Lucani, Qi Zhang

TL;DR
This paper introduces a touch-augmented 3D Gaussian Splatting framework that incorporates tactile signals to significantly improve scene reconstruction accuracy in challenging conditions like occlusion and low lighting.
Contribution
It presents a novel multimodal approach integrating touch signals into 3D Gaussian Splatting, with a two-stage sampling scheme and geometric loss for enhanced geometry and appearance.
Findings
Over 15x reduction in Chamfer Distance under severe occlusion
Consistent improvements in geometric accuracy across scenarios
Maintains a fully online reconstruction pipeline
Abstract
This paper presents a multimodal framework that integrates touch signals (contact points and surface normals) into 3D Gaussian Splatting (3DGS). Our approach enhances scene reconstruction, particularly under challenging conditions like low lighting, limited camera viewpoints, and occlusions. Different from the visual-only method, the proposed approach incorporates spatially selective touch measurements to refine both the geometry and appearance of the 3D Gaussian representation. To guide the touch exploration, we introduce a two-stage sampling scheme that initially probes sparse regions and then concentrates on high-uncertainty boundaries identified from the reconstructed mesh. A geometric loss is proposed to ensure surface smoothness, resulting in improved geometry. Experimental results across diverse scenarios show consistent improvements in geometric accuracy. In the most challenging…
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Taxonomy
TopicsAdvanced Optical Imaging Technologies · Computer Graphics and Visualization Techniques · Virtual Reality Applications and Impacts
