Multi-view Normal and Distance Guidance Gaussian Splatting for Surface Reconstruction
Bo Jia, Yanan Guo, Ying Chang, Benkui Zhang, Ying Xie, Kangning Du, Lin Cao

TL;DR
This paper introduces multi-view normal and distance guidance to improve 3D Gaussian Splatting for surface reconstruction, ensuring better multi-view consistency and depth accuracy.
Contribution
It proposes a novel multi-view normal and distance-guided Gaussian splatting method that enhances surface reconstruction by enforcing multi-view depth and normal consistency.
Findings
Outperforms baseline in quantitative evaluations
Achieves more accurate and consistent surface reconstructions
Effectively aligns Gaussian surfaces across multiple views
Abstract
3D Gaussian Splatting (3DGS) achieves remarkable results in the field of surface reconstruction. However, when Gaussian normal vectors are aligned within the single-view projection plane, while the geometry appears reasonable in the current view, biases may emerge upon switching to nearby views. To address the distance and global matching challenges in multi-view scenes, we design multi-view normal and distance-guided Gaussian splatting. This method achieves geometric depth unification and high-accuracy reconstruction by constraining nearby depth maps and aligning 3D normals. Specifically, for the reconstruction of small indoor and outdoor scenes, we propose a multi-view distance reprojection regularization module that achieves multi-view Gaussian alignment by computing the distance loss between two nearby views and the same Gaussian surface. Additionally, we develop a multi-view normal…
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