Hybrid Game Control Envelope Synthesis
Aditi Kabra, Jonathan Laurent, Stefan Mitsch, Andr\'e Platzer

TL;DR
This paper develops a method to synthesize the most permissive winning control policies for hybrid games in embedded systems, using subvalue maps and differential game logic for verification and synthesis.
Contribution
It introduces subvalue maps for compositional policy representation and provides algorithms for nondeterministic policy synthesis in hybrid games.
Findings
Maximal subvalue maps exist and are logically characterized.
Algorithms for nondeterministic policy synthesis are derived from the logical framework.
Implementation successfully models diverse control challenges in embedded systems.
Abstract
Control problems for embedded systems like cars and trains can be modeled by two-player hybrid games. Control envelopes, which are families of safe control solutions, correspond to nondeterministic winning policies of hybrid games, where each deterministic specialization of the policy is a control solution. This paper synthesizes nondeterministic winning policies for hybrid games that are as permissive as possible. It introduces subvalue maps, a compositional representation of such policies that enables verification and synthesis along the structure of the game. An inductive logical characterization in differential game logic (dGL) checks whether a subvalue map induces a sound control envelope which always induces a winning play. A policy is said to win if it always achieves the desirable outcome when the player follows it, no matter what actions the opponent plays. The maximal subvalue…
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Taxonomy
TopicsArtificial Intelligence in Games · Human Motion and Animation · Video Analysis and Summarization
