Point cloud segmentation for 3D Clothed Human Layering
Davide Garavaso, Federico Masi, Pietro Musoni, Umberto Castellani

TL;DR
This paper introduces a novel 3D point cloud segmentation method for clothed human bodies that allows points to belong to multiple layers, enabling detailed modeling of underlying body parts and occluded clothing regions.
Contribution
It proposes a new segmentation paradigm for layered clothing in 3D point clouds and creates a synthetic dataset for training and evaluation.
Findings
Layered segmentation improves modeling of occluded clothing.
Neural network strategies effectively identify garment layers.
Method performs well on both synthetic and real-world data.
Abstract
3D Cloth modeling and simulation is essential for avatars creation in several fields, such as fashion, entertainment, and animation. Achieving high-quality results is challenging due to the large variability of clothed body especially in the generation of realistic wrinkles. 3D scan acquisitions provide more accuracy in the representation of real-world objects but lack semantic information that can be inferred with a reliable semantic reconstruction pipeline. To this aim, shape segmentation plays a crucial role in identifying the semantic shape parts. However, current 3D shape segmentation methods are designed for scene understanding and interpretation and only few work is devoted to modeling. In the context of clothed body modeling the segmentation is a preliminary step for fully semantic shape parts reconstruction namely the underlying body and the involved garments. These parts…
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