Evaluation of a Sign Language Avatar on Comprehensibility, User Experience \& Acceptability
Fenya Wasserroth, Eleftherios Avramidis, Vera Czehmann, Tanja Kojic, Fabrizio Nunnari, Sebastian M\"oller

TL;DR
This study evaluates how adjustable sign language avatars on Hololens 2 affect user experience and comprehension, finding limited improvements and emphasizing the need for better animation and interface design.
Contribution
It provides an empirical analysis of adjustable SL avatars' impact on usability, highlighting the importance of default comprehensibility and interface improvements.
Findings
Adjustability preferences did not improve comprehension or UX.
Missing facial expressions and implementation issues hinder effectiveness.
Stress was higher with adjustable avatars, indicating lower usability.
Abstract
This paper presents an investigation into the impact of adding adjustment features to an existing sign language (SL) avatar on a Microsoft Hololens 2 device. Through a detailed analysis of interactions of expert German Sign Language (DGS) users with both adjustable and non-adjustable avatars in a specific use case, this study identifies the key factors influencing the comprehensibility, the user experience (UX), and the acceptability of such a system. Despite user preference for adjustable settings, no significant improvements in UX or comprehensibility were observed, which remained at low levels, amid missing SL elements (mouthings and facial expressions) and implementation issues (indistinct hand shapes, lack of feedback and menu positioning). Hedonic quality was rated higher than pragmatic quality, indicating that users found the system more emotionally or aesthetically pleasing than…
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