Squares, three fleas, sporadic integer sets, and squares
Giedrius Alkauskas

TL;DR
This paper investigates the complex problem of determining which integer and half-integer areas can occur from a dynamic process of moving three points in the plane to form squares, revealing intricate patterns and special cases.
Contribution
It characterizes the sets of missed areas in a point-moving process involving squares, identifying specific integers and half-integers that are excluded or included.
Findings
Missed integer areas include specific sporadic sets up to 3 million
Certain initial configurations lead to predictable sets of areas, such as perfect squares
Half-integers appear to be fully realizable as areas in the process
Abstract
In the plane, three integer points ("fleas") are given. At every tick of time, two of them (say, P,Q) instantly jump to two vacant points R,S, so that PQRS is a square with that order of vertices. Description of all integers and half-integers which occur as areas of spanned triangles turns out to be unexpectedly intricate problem. For example, if one starts from a triple (0,0), (2,0), (4,1), these positive integers are missed: 2*{0, 1, 4, 15, 16, 20, 79, 84, 95, 119, 156}, with no other up to 3*10^6 (and seemingly, none at all); half-integers which are missed seem to form a 39-element set (the largest of them being 11365/2). However, there exist certain starting setups which have an "integrable" component as part of the answer. We demonstrate that for the initial triple (0,0), (2,1), (3,2), the integers missed as areas are perfect squares, and the the sporadic set {5, 29, 80, 99, 179}…
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