A Desktop-Centric Design Space for Direct Object Examination and Visualization in Mixed-Reality Environments
Sam Johnson-Lacoss, Santiago V. Lombeyda, S. George Djorgovski

TL;DR
This paper explores a design space for developing MR applications focused on precise object examination and visualization, emphasizing desktop-centric interactions within mixed-reality environments for scientific and clinical use.
Contribution
It introduces a structured design space for MR interactions tailored to desktop environments, facilitating detailed object analysis in mixed reality settings.
Findings
Defines interaction zones and modalities for MR desktop applications
Provides a framework for designing object-centric visualization tools
Enhances understanding of spatial relationships in mixed reality
Abstract
Mixed reality (MR) environments are bound to become ubiquitous as MR technology becomes lighter, higher resolution, more affordable, and overall becomes a seamless extension of our current work and living spaces. For research scientists and clinicians focused on understanding 3D phenomena or patient pathologies within the context of the larger human anatomy, that means a necessary evolution of their workstations currently only utilizing 2D interfaces for everyday communication, logistics and data analysis. MR technologies bring forth immersive 3D representations coexisting in our natural spaces, while allowing for richer interconnected information displays, where 3D representations greatly aid in the detailed understanding of physical structures, spatial relationships, and 3D contextualization of 2D measurements, projections, abstractions, and other data details. We present a breakdown…
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