UGOD: Uncertainty-Guided Differentiable Opacity and Soft Dropout for Enhanced Sparse-View 3DGS
Zhihao Guo, Peng Wang, Zidong Chen, Xiangyu Kong, Yan Lyu, Guanyu Gao, Liangxiu Han

TL;DR
UGOD introduces an uncertainty-guided approach with differentiable opacity and soft dropout to improve sparse-view 3D Gaussian Splatting, leading to better rendering quality with fewer Gaussians.
Contribution
The paper proposes a novel uncertainty-guided weighting and regularization method for 3D Gaussian Splatting, enhancing sparse-view 3D synthesis performance.
Findings
Outperforms existing methods in sparse-view 3D reconstruction.
Achieves 3.27% PSNR improvement on MipNeRF 360 dataset.
Requires fewer Gaussians for high-quality rendering.
Abstract
3D Gaussian Splatting (3DGS) has become a competitive approach for novel view synthesis (NVS) due to its advanced rendering efficiency through 3D Gaussian projection and blending. However, Gaussians are treated equally weighted for rendering in most 3DGS methods, making them prone to overfitting, which is particularly the case in sparse-view scenarios. To address this, we investigate how adaptive weighting of Gaussians affects rendering quality, which is characterised by learned uncertainties proposed. This learned uncertainty serves two key purposes: first, it guides the differentiable update of Gaussian opacity while preserving the 3DGS pipeline integrity; second, the uncertainty undergoes soft differentiable dropout regularisation, which strategically transforms the original uncertainty into continuous drop probabilities that govern the final Gaussian projection and blending process…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
