Who is a Better Player: LLM against LLM
Yingjie Zhou, Jiezhang Cao, Farong Wen, Li Xu, Yanwei Jiang, Jun Jia, Ronghui Li, Xiaohong Liu, Yu Zhou, Xiongkuo Min, Jie Guo, Zicheng Zhang, Guangtao Zhai

TL;DR
This paper introduces Qi Town, a new benchmarking platform for evaluating LLMs in adversarial board games, using Elo, PLG, and PSS metrics to assess performance and mental fitness in competitive settings.
Contribution
It presents a novel adversarial benchmarking framework and evaluation platform that combines multiple metrics and supports multiple games to systematically compare LLMs.
Findings
LLMs show greater adaptability to high-stress adversarial environments than humans.
Most LLMs remain optimistic about winning and losing during gameplay.
PLG reveals instability in LLMs' skill play, indicating complex cyclic win-loss relationships.
Abstract
Adversarial board games, as a paradigmatic domain of strategic reasoning and intelligence, have long served as both a popular competitive activity and a benchmark for evaluating artificial intelligence (AI) systems. Building on this foundation, we propose an adversarial benchmarking framework to assess the comprehensive performance of Large Language Models (LLMs) through board games competition, compensating the limitation of data dependency of the mainstream Question-and-Answer (Q&A) based benchmark method. We introduce Qi Town, a specialized evaluation platform that supports 5 widely played games and involves 20 LLM-driven players. The platform employs both the Elo rating system and a novel Performance Loop Graph (PLG) to quantitatively evaluate the technical capabilities of LLMs, while also capturing Positive Sentiment Score (PSS) throughout gameplay to assess mental fitness. The…
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