Open Scene Graphs for Open-World Object-Goal Navigation
Joel Loo, Zhanxin Wu, David Hsu

TL;DR
This paper introduces OSG Navigator, a modular system using foundation models and open scene graphs to enable robots to perform open-world object goal navigation with zero-shot generalization and state-of-the-art performance.
Contribution
The paper presents a novel open scene graph representation and a modular navigation system that leverages foundation models for zero-shot open-world object navigation.
Findings
Achieves state-of-the-art results on ObjectNav benchmarks.
Demonstrates zero-shot generalization across diverse environments and goals.
Validates effectiveness on both simulation and real-world robots.
Abstract
How can we build general-purpose robot systems for open-world semantic navigation, e.g., searching a novel environment for a target object specified in natural language? To tackle this challenge, we introduce OSG Navigator, a modular system composed of foundation models, for open-world Object-Goal Navigation (ObjectNav). Foundation models provide enormous semantic knowledge about the world, but struggle to organise and maintain spatial information effectively at scale. Key to OSG Navigator is the Open Scene Graph representation, which acts as spatial memory for OSG Navigator. It organises spatial information hierarchically using OSG schemas, which are templates, each describing the common structure of a class of environments. OSG schemas can be automatically generated from simple semantic labels of a given environment, e.g., "home" or "supermarket". They enable OSG Navigator to adapt…
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