TL;DR
MonoCloth is a novel method for reconstructing and animating realistic clothed human avatars from monocular videos, utilizing a part-based approach and cloth simulation to enhance detail and realism.
Contribution
It introduces a part-based decomposition strategy and a cloth simulation module, enabling detailed geometry recovery and realistic animation from monocular videos.
Findings
Improves visual reconstruction quality over existing methods.
Enhances animation realism for clothed avatars.
Supports clothing transfer and other practical tasks.
Abstract
Reconstructing realistic 3D human avatars from monocular videos is a challenging task due to the limited geometric information and complex non-rigid motion involved. We present MonoCloth, a new method for reconstructing and animating clothed human avatars from monocular videos. To overcome the limitations of monocular input, we introduce a part-based decomposition strategy that separates the avatar into body, face, hands, and clothing. This design reflects the varying levels of reconstruction difficulty and deformation complexity across these components. Specifically, we focus on detailed geometry recovery for the face and hands. For clothing, we propose a dedicated cloth simulation module that captures garment deformation using temporal motion cues and geometric constraints. Experimental results demonstrate that MonoCloth improves both visual reconstruction quality and animation…
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