RLGS: Reinforcement Learning-Based Adaptive Hyperparameter Tuning for Gaussian Splatting
Zhan Li, Huangying Zhan, Changyang Li, Qingan Yan, Yi Xu

TL;DR
RLGS is a reinforcement learning framework that adaptively tunes hyperparameters in 3D Gaussian Splatting, improving rendering quality and reducing manual effort across various models and datasets.
Contribution
It introduces a plug-and-play, model-agnostic RL-based hyperparameter tuning method for 3D Gaussian Splatting, enhancing performance without architectural changes.
Findings
Improves Taming-3DGS by 0.7dB PSNR on TNT dataset
Generalizes across multiple 3DGS variants
Enhances robustness across diverse datasets
Abstract
Hyperparameter tuning in 3D Gaussian Splatting (3DGS) is a labor-intensive and expert-driven process, often resulting in inconsistent reconstructions and suboptimal results. We propose RLGS, a plug-and-play reinforcement learning framework for adaptive hyperparameter tuning in 3DGS through lightweight policy modules, dynamically adjusting critical hyperparameters such as learning rates and densification thresholds. The framework is model-agnostic and seamlessly integrates into existing 3DGS pipelines without architectural modifications. We demonstrate its generalization ability across multiple state-of-the-art 3DGS variants, including Taming-3DGS and 3DGS-MCMC, and validate its robustness across diverse datasets. RLGS consistently enhances rendering quality. For example, it improves Taming-3DGS by 0.7dB PSNR on the Tanks and Temple (TNT) dataset, under a fixed Gaussian budget, and…
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