SkeNa: Learning to Navigate Unseen Environments Based on Abstract Hand-Drawn Maps
Haojun Xu, Jiaqi Xiang, Wu Wei, Jinyu Chen, Linqing Zhong, Linjiang Huang, Hongyu Yang, Si Liu

TL;DR
This paper introduces SkeNa, a navigation task where agents use hand-drawn sketch maps to reach goals in unseen environments, supported by a large dataset and a novel navigation framework that significantly outperforms previous methods.
Contribution
The paper presents SkeNa, a new navigation task based on sketch maps, along with the SoR dataset and SkeNavigator framework, advancing research in map-based embodied navigation.
Findings
SkeNavigator improves SPL by 105% on high-abstract validation set.
The large-scale SoR dataset contains 54k trajectory and sketch map pairs.
SkeNa outperforms prior floor plan navigation methods significantly.
Abstract
A typical human strategy for giving navigation guidance is to sketch route maps based on the environmental layout. Inspired by this, we introduce Sketch map-based visual Navigation (SkeNa), an embodied navigation task in which an agent must reach a goal in an unseen environment using only a hand-drawn sketch map as guidance. To support research for SkeNa, we present a large-scale dataset named SoR, comprising 54k trajectory and sketch map pairs across 71 indoor scenes. In SoR, we introduce two navigation validation sets with varying levels of abstraction in hand-drawn sketches, categorized based on their preservation of spatial scales in the environment, to facilitate future research. To construct SoR, we develop an automated sketch-generation pipeline that efficiently converts floor plans into hand-drawn representations. To solve SkeNa, we propose SkeNavigator, a navigation framework…
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