SA-3DGS: A Self-Adaptive Compression Method for 3D Gaussian Splatting
Liheng Zhang, Weihao Yu, Zubo Lu, Haozhi Gu, Jin Huang

TL;DR
SA-3DGS introduces a self-adaptive compression technique for 3D Gaussian Splatting that reduces storage costs significantly while preserving or enhancing rendering quality through importance scoring, clustering, and codebook repair.
Contribution
The paper presents a novel self-adaptive compression method that automatically identifies insignificant Gaussians, improves attribute compression, and repairs codebooks to maintain high-quality scene rendering.
Findings
Achieves up to 66x compression on benchmark datasets.
Maintains or improves rendering quality despite high compression ratios.
Enhances other pruning methods like LightGaussian with better performance.
Abstract
Recent advancements in 3D Gaussian Splatting have enhanced efficient and high-quality novel view synthesis. However, representing scenes requires a large number of Gaussian points, leading to high storage demands and limiting practical deployment. The latest methods facilitate the compression of Gaussian models but struggle to identify truly insignificant Gaussian points in the scene, leading to a decline in subsequent Gaussian pruning, compression quality, and rendering performance. To address this issue, we propose SA-3DGS, a method that significantly reduces storage costs while maintaining rendering quality. SA-3DGS learns an importance score to automatically identify the least significant Gaussians in scene reconstruction, thereby enabling effective pruning and redundancy reduction. Next, the importance-aware clustering module compresses Gaussians attributes more accurately into the…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
