PunchPulse: A Physically Demanding Virtual Reality Boxing Game Designed with, for and by Blind and Low-Vision Players
Sanchita S. Kamath, Omar Khan, Anurag Choudhary, Jan Meyerhoff-Liang, Soyoung Choi, JooYoung Seo

TL;DR
PunchPulse is an innovative VR boxing game designed with and for blind and low-vision individuals, successfully motivating them to achieve moderate to vigorous physical activity through immersive, accessible gameplay.
Contribution
This study presents the design, iterative refinement, and evaluation of PunchPulse, a VR boxing game tailored for BLV users, filling a gap in accessible, intensity-based exercise options.
Findings
All participants reached moderate MVPA levels
Participants experienced high immersion and engagement
VR can effectively promote physical activity in BLV users
Abstract
Blind and low-vision (BLV) individuals experience lower levels of physical activity (PA) compared to sighted peers due to a lack of accessible, engaging exercise options. Existing solutions often rely on auditory cues but do not fully integrate rich sensory feedback or support spatial navigation, limiting their effectiveness. This study introduces PunchPulse, a virtual reality (VR) boxing exergame designed to motivate BLV users to reach and sustain moderate to vigorous physical activity (MVPA) levels. Over a seven-month, multi-phased study, PunchPulse was iteratively refined with three BLV co-designers, informed by two early pilot testers, and evaluated by six additional BLV user-study participants. Data collection included both qualitative (researcher observations, SOPI) and quantitative (MVPA zones, aid usage, completion times) measures of physical exertion and gameplay performance.…
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