A Study on Enhancing User Engagement by Employing Gamified Recommender Systems
Ali Fallahi, Azam Bastanfard, Amineh Amini, Hadi Saboohi

TL;DR
This paper reviews how integrating gamification into recommender systems can significantly boost user engagement across various domains, addressing challenges like cold start and data scarcity.
Contribution
It provides a comprehensive survey of gamified recommender systems, comparing approaches, limitations, and evaluation metrics, highlighting research gaps and future directions.
Findings
Gamified recommenders improve user engagement and motivation.
Gamification helps overcome cold start and data scarcity issues.
The survey identifies key challenges and unexplored areas in the field.
Abstract
Providing customized products and services in the modern business world is one of the most efficient solutions to improve users' experience and their engagements with the industries. To aim, recommender systems, by producing personalized recommendations, have a crucial role in the digital age. As a consequence of modern improvements in the internet and online-based technologies, using gamification rules also increased in various fields. Recent studies showed that considering gamification concepts in implementing recommendation systems not only can become helpful to overcome the cold start and lack of sufficient data, moreover, can effectively improve user engagement. Gamification can motivate individuals to have more activities on the system; these interactions are valuable resources of data for recommender engines. Unlike the past related works about using gamified recommendation…
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Taxonomy
TopicsEducational Games and Gamification · Recommender Systems and Techniques · Digital Media and Visual Art
