Practical Retrofitting for Obsolete Devices -- Bridging the gap with old tech to create alternative interaction paradigms and workflows
Martin Lafr\'echoux

TL;DR
This paper explores retrofitting obsolete devices like cameras and music players to create hybrid interaction paradigms, emphasizing hardware and software modifications to enhance usability and resilience in modern workflows.
Contribution
It introduces practical retrofitting techniques for old devices, demonstrating how to revive and adapt them for contemporary use with new interaction models.
Findings
Retrofitted devices form hybrid interaction paradigms.
Community efforts enable device revival and customization.
Design principles for resilient hardware are identified.
Abstract
Over the last twenty years, smartphones gradually replaced many earlier digital tools such as PDAs, cameras and music players. Today these objects are regarded as obsolete: they may hold some esthetic or nostalgic appeal but they do not fit in a modern, zero-friction, cloud-first workflow. Yet these devices still have desirable qualities that smartphones lack: a singular focus on a specific use case; hardware buttons and physical connectors; multi-day battery life. Even their lack of connectivity can be seen as an asset from a resilience, privacy and security standpoint. Actually using decades-old tech today is challenging, in spite of its apparent simplicity, because the friction of physical media-based workflows now feels unacceptable. But much like classic cars can be fitted with an EV motor, it is possible to retrofit older devices in order to make them usable again in a connected…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsPhysical Unclonable Functions (PUFs) and Hardware Security · Transportation Systems and Infrastructure · Embedded Systems and FPGA Applications
