Verisimilitude as Boon and Bane: How People Initiate Opportunistic Interactions at Professional Events in Social VR
Victoria Chang, Caro Williams-Pierce, Huaishu Peng, Ge Gao

TL;DR
This study explores how individuals initiate opportunistic interactions in social VR at professional events, focusing on the role of verisimilitude and its impact on social behaviors, offering insights for platform design to enhance such interactions.
Contribution
It provides an in-depth qualitative analysis of opportunistic interaction initiation in social VR, highlighting the role of verisimilitude and proposing design insights for better social engagement.
Findings
Verisimilitude influences social behaviors in VR interactions.
Participants develop strategies to assess and act on verisimilitude.
Lack of systematic knowledge guides current practices.
Abstract
Opportunistic interactions-the unstructured exchanges that emerge as individuals become aware of each other's presence-are essential for relationship building and information sharing in everyday life. Yet, fostering effective opportunistic interactions has proven challenging, especially at professional events that have increasingly transitioned from in person to online formats. In the current paper, we offer an in-depth qualitative account of how people initiate opportunistic interactions in social VR. Our participants consisted of 16 individuals with ongoing experience attending VR-mediated events in their professional communities. We conducted extensive observations with each participant during one or more events they attended. We also interviewed them after every observed event, obtaining self-reflections on their attempts to navigate opportunistic interactions with others. Our…
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