Hierarchical Game-Based Multi-Agent Decision-Making for Autonomous Vehicles
Mushuang Liu, Yan Wan, Frank Lewis, Subramanya Nageshrao, H. Eric Tseng, Dimitar Filev

TL;DR
This paper introduces a hierarchical game-theoretic decision-making framework for autonomous vehicles that efficiently manages multi-agent interactions, reducing computational complexity while improving decision quality in traffic scenarios.
Contribution
It presents a novel hierarchical game-based framework with an interaction graph that selectively considers key agents, enhancing decision efficiency over traditional multi-player and pairwise game approaches.
Findings
Hierarchical game reduces computational complexity.
Improved hierarchical game decomposes into sub-games for efficiency.
Simulation shows effective and safe decision-making in intersection scenarios.
Abstract
This paper develops a game-theoretic decision-making framework for autonomous driving in multi-agent scenarios. A novel hierarchical game-based decision framework is developed for the ego vehicle. This framework features an interaction graph, which characterizes the interaction relationships between the ego and its surrounding traffic agents (including AVs, human driven vehicles, pedestrians, and bicycles, and others), and enables the ego to smartly select a limited number of agents as its game players. Compared to the standard multi-player games, where all surrounding agents are considered as game players, the hierarchical game significantly reduces the computational complexity. In addition, compared to pairwise games, the most popular approach in the literature, the hierarchical game promises more efficient decisions for the ego (in terms of less unnecessary waiting and yielding). To…
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