No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering
Linye Wei, Jiajun Tang, Fan Fei, Boxin Shi, Runsheng Wang, Meng Li

TL;DR
This paper introduces LS-Gaussian, a co-designed algorithm and hardware framework that significantly accelerates real-time 3D Gaussian Splatting rendering by reducing redundancy and stalls, suitable for resource-limited edge devices.
Contribution
It presents a novel viewpoint transformation algorithm and a workload-aware 3DGS accelerator to improve efficiency and balance computation in streaming 3D rendering.
Findings
Achieves 5.41x speedup over edge GPU baseline
Up to 17.3x speedup with customized accelerator
Minimal visual quality degradation
Abstract
3D Gaussian Splatting (3DGS) enables high-quality rendering of 3D scenes and is getting increasing adoption in domains like autonomous driving and embodied intelligence. However, 3DGS still faces major efficiency challenges when faced with high frame rate requirements and resource-constrained edge deployment. To enable efficient 3DGS, in this paper, we propose LS-Gaussian, an algorithm/hardware co-design framework for lightweight streaming 3D rendering. LS-Gaussian is motivated by the core observation that 3DGS suffers from substantial computation redundancy and stalls. On one hand, in practical scenarios, high-frame-rate 3DGS is often applied in settings where a camera observes and renders the same scene continuously but from slightly different viewpoints. Therefore, instead of rendering each frame separately, LS-Gaussian proposes a viewpoint transformation algorithm that leverages…
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