Slavic Techniques for Hat Guessing Algorithms
I.M.J. McInnis

TL;DR
This thesis explores the winnability of a deterministic hat guessing game on directed graphs, introducing new parameters, methods, and characterizations for cycles, trees, and general graphs, with several open problems posed.
Contribution
It provides new criteria and bounds for game winnability on various graph classes, generalizes existing methods, and introduces novel concepts like admissible paths and combinatorial prisms.
Findings
Cycle game winnability characterized by divisibility and sequence conditions.
Tree game winnability linked to subtree properties and exponential degree bounds.
Upper bounds on the parameters and for directed and undirected graphs.
Abstract
2023 undergraduate thesis on a deterministic "hat game." For a digraph , each player stands on a vertex , is assigned a hat from possible colors, and makes guesses of her hat's color based on her out-neighbors' hats. If there exists a collective strategy that guarantees a correct guess for any hat assignment, the game is winnable. Which games are winnable? Two much-studied parameters: is the maximum integer such that is winnable, and is the supremum of for integer such that is winnable. Chapter 0 is a casual, riddle-based introduction. Chapter 1 taxonomizes the games, surveys all previous work, and summarizes the piece. Chapter 2 proves lemmata and easy cases. Chapter 3 uses "hats as hints" and "admissible paths" for games on cycles. Chapter 4 generalizes several "constructors" and applies them…
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