Towards Effective Human Performance in XR Space Framework based on Real-time Eye Tracking Biofeedback
Barbara Karpowicz, Tomasz Kowalewski, Pavlo Zinevych, Adam Kuzdrali\'nski, Grzegorz Marcin W\'ojcik, Wies{\l}aw Kope\'c

TL;DR
This paper introduces an eye tracking module integrated into the XR Space Framework to improve human performance in XR applications through real-time biofeedback on attention and cognitive load.
Contribution
It presents a novel methodology for incorporating real-time eye tracking data into XR environments to enable adaptive, biofeedback-driven virtual systems.
Findings
Enhanced user engagement through real-time eye tracking feedback
Improved task adaptation based on cognitive load measurements
Demonstrated feasibility of integrating eye tracking in dynamic XR environments
Abstract
This paper proposes an eye tracking module for the XR Space Framework aimed at enhancing human performance in XR-based applications, specifically in training, screening, and teleoperation. This framework provides a methodology and components that streamline the development of adaptive real-time virtual immersive systems. It contains multimodal measurements - declarative in the form of in-VR questionnaires and objective, including eye tracking, body movement, and psychophysiological data (e.g., ECG, GSR, PPG). A key focus of this paper is the integration of real-time eye tracking data into XR environments to facilitate a biofeedback loop, providing insight into user attention, cognitive load, and engagement. Given the relatively high measurement frequency of eye tracking - recognized as a noninvasive yet robust psychophysiological measure - this technology is particularly well suited for…
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