Automated 3D-GS Registration and Fusion via Skeleton Alignment and Gaussian-Adaptive Features
Shiyang Liu, Dianyi Yang, Yu Gao, Bohan Ren, Yi Yang, Mengyin Fu

TL;DR
This paper introduces an automated method for aligning and fusing multiple 3D-Gaussian Splatting sub-maps using skeleton-based features and adaptive fusion, improving registration accuracy and scene reconstruction quality.
Contribution
It presents a novel skeleton-based registration and Gaussian fusion approach that eliminates manual intervention and enhances 3D scene reconstruction fidelity.
Findings
41.9% reduction in RRE on complex scenes
10.11 dB improvement in PSNR
Enhanced scene alignment and reconstruction fidelity
Abstract
In recent years, 3D Gaussian Splatting (3D-GS)-based scene representation demonstrates significant potential in real-time rendering and training efficiency. However, most existing methods primarily focus on single-map reconstruction, while the registration and fusion of multiple 3D-GS sub-maps remain underexplored. Existing methods typically rely on manual intervention to select a reference sub-map as a template and use point cloud matching for registration. Moreover, hard-threshold filtering of 3D-GS primitives often degrades rendering quality after fusion. In this paper, we present a novel approach for automated 3D-GS sub-map alignment and fusion, eliminating the need for manual intervention while enhancing registration accuracy and fusion quality. First, we extract geometric skeletons across multiple scenes and leverage ellipsoid-aware convolution to capture 3D-GS attributes,…
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