Matching Game Preferences Through Dialogical Large Language Models: A Perspective
Renaud Fabre, Daniel Egret, Patrice Bellot

TL;DR
This paper presents a conceptual framework for dialogical large language models that can understand, share, and personalize human preferences through structured conversations, enhancing transparency and trust in AI decision-making.
Contribution
It introduces a novel D-LLM system that embeds user preferences into AI reasoning, enabling transparent, preference-aware interactions and decision explanations.
Findings
Proposes a three-component D-LLM framework
Envisions personalized, preference-based AI responses
Aims to improve AI transparency and trustworthiness
Abstract
This perspective paper explores the future potential of "conversational intelligence" by examining how Large Language Models (LLMs) could be combined with GRAPHYP's network system to better understand human conversations and preferences. Using recent research and case studies, we propose a conceptual framework that could make AI rea-soning transparent and traceable, allowing humans to see and understand how AI reaches its conclusions. We present the conceptual perspective of "Matching Game Preferences through Dialogical Large Language Models (D-LLMs)," a proposed system that would allow multiple users to share their different preferences through structured conversations. This approach envisions personalizing LLMs by embedding individual user preferences directly into how the model makes decisions. The proposed D-LLM framework would require three main components: (1) reasoning processes…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
