RaGS: Unleashing 3D Gaussian Splatting from 4D Radar and Monocular Cues for 3D Object Detection
Xiaokai Bai, Chenxu Zhou, Lianqing Zheng, Si-Yuan Cao, Jianan Liu, Xiaohan Zhang, Yiming Li, Zhengzhuang Zhang, Hui-liang Shen

TL;DR
RaGS introduces a novel 3D Gaussian Splatting framework that fuses 4D radar and monocular cues to improve 3D object detection accuracy and efficiency in autonomous driving scenarios.
Contribution
It is the first framework to utilize 3D Gaussian Splatting for adaptive, continuous scene modeling from 4D radar and monocular images, enhancing detection performance.
Findings
Achieves state-of-the-art results on multiple datasets.
Effectively models dynamic scenes with flexible Gaussian representations.
Demonstrates robustness and efficiency in complex environments.
Abstract
4D millimeter-wave radar is a promising sensing modality for autonomous driving, yet effective 3D object detection from 4D radar and monocular images remains challenging. Existing fusion approaches either rely on instance proposals lacking global context or dense BEV grids constrained by rigid structures, lacking a flexible and adaptive representation for diverse scenes. To address this, we propose RaGS, the first framework that leverages 3D Gaussian Splatting (GS) to fuse 4D radar and monocular cues for 3D object detection. 3D GS models the scene as a continuous field of Gaussians, enabling dynamic resource allocation to foreground objects while maintaining flexibility and efficiency. Moreover, the velocity dimension of 4D radar provides motion cues that help anchor and refine the spatial distribution of Gaussians. Specifically, RaGS adopts a cascaded pipeline to construct and…
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