KinemaFX: A Kinematic-Driven Interactive System for Particle Effect Exploration and Customization
Yifei Zhang, Lin-Ping Yuan, Yuheng Zhao, Jielin Feng, Siming Chen

TL;DR
KinemaFX is an interactive system that helps non-experts create customized particle effects by combining semantic and kinematic inputs, leveraging LLMs and structured search methods.
Contribution
It introduces a novel kinematic-driven model and workflow for particle effect creation, integrating LLMs for intent expression and a structured search method for efficiency.
Findings
Effective support for non-experts in particle effect creation
Enhanced efficiency and customization in effect artworks
Positive user study results demonstrating system utility
Abstract
Particle effects are widely used in games and animation to simulate natural phenomena or stylized visual effects. However, creating effect artworks is challenging for non-expert users due to their lack of specialized skills, particularly in finding particle effects with kinematic behaviors that match their intent. To address these issues, we present KinemaFX, a kinematic-driven interactive system, to assist non-expert users in constructing customized particle effect artworks. We propose a conceptual model of particle effects that captures both semantic features and kinematic behaviors. Based on the model, KinemaFX adopts a workflow powered by Large Language Models (LLMs) that supports intent expression through combined semantic and kinematic inputs, while enabling implicit preference-guided exploration and subsequent creation of customized particle effect artworks based on exploration…
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