GSCache: Real-Time Radiance Caching for Volume Path Tracing using 3D Gaussian Splatting
David Bauer, Qi Wu, Hamid Gadirov, Kwan-Liu Ma

TL;DR
This paper introduces GSCache, a real-time radiance caching method for volume path tracing that uses 3D Gaussian splatting to improve rendering quality and efficiency in scientific visualization.
Contribution
It presents a novel, trainable radiance cache based on 3D Gaussian splatting that adapts dynamically to scene changes, enhancing volume rendering quality without extra computational costs.
Findings
Achieves less noisy, higher-quality images in volume rendering.
Maintains comparable rendering costs to baseline methods.
Outperforms state-of-the-art neural radiance caching in tests.
Abstract
Real-time path tracing is rapidly becoming the standard for rendering in entertainment and professional applications. In scientific visualization, volume rendering plays a crucial role in helping researchers analyze and interpret complex 3D data. Recently, photorealistic rendering techniques have gained popularity in scientific visualization, yet they face significant challenges. One of the most prominent issues is slow rendering performance and high pixel variance caused by Monte Carlo integration. In this work, we introduce a novel radiance caching approach for path-traced volume rendering. Our method leverages advances in volumetric scene representation and adapts 3D Gaussian splatting to function as a multi-level, path-space radiance cache. This cache is designed to be trainable on the fly, dynamically adapting to changes in scene parameters such as lighting configurations and…
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