DASH: 4D Hash Encoding with Self-Supervised Decomposition for Real-Time Dynamic Scene Rendering
Jie Chen, Zhangchi Hu, Peixi Wu, Huyue Zhu, Hebei Li, Xiaoyan Sun

TL;DR
DASH is a real-time framework for dynamic scene rendering that uses 4D hash encoding and self-supervised decomposition to improve visual quality and speed without manual annotations.
Contribution
It introduces a novel self-supervised decomposition method and a multiresolution 4D hash encoder for dynamic scenes, addressing limitations of previous low-rank and hash collision issues.
Findings
Achieves state-of-the-art dynamic rendering quality.
Runs at 264 FPS on a single GPU.
Effectively separates static and dynamic scene components.
Abstract
Dynamic scene reconstruction is a long-term challenge in 3D vision. Existing plane-based methods in dynamic Gaussian splatting suffer from an unsuitable low-rank assumption, causing feature overlap and poor rendering quality. Although 4D hash encoding provides an explicit representation without low-rank constraints, directly applying it to the entire dynamic scene leads to substantial hash collisions and redundancy. To address these challenges, we present DASH, a real-time dynamic scene rendering framework that employs 4D hash encoding coupled with self-supervised decomposition. Our approach begins with a self-supervised decomposition mechanism that separates dynamic and static components without manual annotations or precomputed masks. Next, we introduce a multiresolution 4D hash encoder for dynamic elements, providing an explicit representation that avoids the low-rank assumption.…
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