A Therapeutic Role-Playing VR Game for Children with Intellectual Disabilities
Santiago Berrezueta-Guzman, WenChun Chen, Stefan Wagner

TL;DR
This study introduces Space Exodus, a VR role-playing game designed for children with intellectual disabilities, demonstrating significant improvements in concentration and engagement through a six-week intervention.
Contribution
The paper presents the design, development, and evaluation of a novel VR therapeutic game tailored for children with ID, with positive preliminary results.
Findings
Significant improvement in concentration scores (p < 0.01)
Enhanced user confidence and participation observed
VR assistant increased engagement
Abstract
Virtual Reality (VR) offers promising avenues for innovative therapeutic interventions in populations with intellectual disabilities (ID). This paper presents the design, development, and evaluation of Space Exodus, a novel VR-based role-playing game specifically tailored for children with ID. By integrating immersive gameplay with therapeutic task design, Space Exodus aims to enhance concentration, cognitive processing, and fine motor skills through structured hand-eye coordination exercises. A six-week pre-test/post-test study was conducted with 16 children in Ecuador, using standardized assessments, the Toulouse-Pieron Cancellation Test, and the Moss Attention Rating Scale complemented by detailed observational metrics. Quantitative results indicate statistically significant improvements in concentration scores, with test scores increasing from 65.2 to 80.3 and 55.4 to 68.7,…
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