"I Would Not Be This Version of Myself Today": Elaborating on the Effects of Eudaimonic Gaming Experiences
Nisha Devasia, Georgia Kenderova, Michele Newman, Julie Kientz, and Jin Ha Lee

TL;DR
This study explores how eudaimonic gaming experiences contribute to positive personal outcomes like growth and well-being, emphasizing the effects and their formation through a mixed-methods survey.
Contribution
It provides empirical insights into the effects of eudaimonic gaming and extends theoretical models by identifying key components influencing positive outcomes.
Findings
Eudaimonic gaming experiences lead to personal growth and well-being.
Different components of gaming experiences influence specific positive effects.
The study offers practical implications for promoting meaningful gaming experiences.
Abstract
While much of the research in digital games has emphasized hedonic experiences, such as flow, enjoyment, and positive affect, recent years have seen increased interest in eudaimonic gaming experiences, typically mixed-affect and associated with personal meaningfulness and growth. The formation of such experiences in games is theorized to have four constituent elements: motivation, game use, experience, and effects. However, while the first three elements have been relatively well explored in the literature, the effects - and how they may influence positive individual outcomes - have been underexplored thus far. To this end, in this work, we investigate the perceived outcomes of eudaimonic gaming and how different components of the experience influence these effects. We conducted a survey (n = 166) in which respondents recounted meaningful gaming experiences and how they affected their…
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