Temporal Smoothness-Aware Rate-Distortion Optimized 4D Gaussian Splatting
Hyeongmin Lee, Kyungjune Baek

TL;DR
This paper presents a novel end-to-end rate-distortion optimized compression framework for 4D Gaussian Splatting, significantly reducing storage requirements while maintaining high visual fidelity for dynamic scene rendering.
Contribution
It introduces a wavelet-based temporal smoothness prior and an RD-optimized approach for compressing 4D Gaussian Splatting, enabling efficient, high-quality rendering across platforms.
Findings
Achieves up to 91× compression ratio.
Maintains high visual fidelity in dynamic scene rendering.
Enables real-time rendering on resource-constrained devices.
Abstract
Dynamic 4D Gaussian Splatting (4DGS) effectively extends the high-speed rendering capabilities of 3D Gaussian Splatting (3DGS) to represent volumetric videos. However, the large number of Gaussians, substantial temporal redundancies, and especially the absence of an entropy-aware compression framework result in large storage requirements. Consequently, this poses significant challenges for practical deployment, efficient edge-device processing, and data transmission. In this paper, we introduce a novel end-to-end RD-optimized compression framework tailored for 4DGS, aiming to enable flexible, high-fidelity rendering across varied computational platforms. Leveraging Fully Explicit Dynamic Gaussian Splatting (Ex4DGS), one of the state-of-the-art 4DGS methods, as our baseline, we start from the existing 3DGS compression methods for compatibility while effectively addressing additional…
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Taxonomy
TopicsImage Enhancement Techniques · Infrared Target Detection Methodologies · Industrial Vision Systems and Defect Detection
