Reality Proxy: Fluid Interactions with Real-World Objects in MR via Abstract Representations
Xiaoan Liu, Difan Jia, Xianhao Carton Liu, Mar Gonzalez-Franco, Chen Zhu-Tian

TL;DR
Reality Proxy introduces abstract representations of real-world objects in MR, enabling easier, more versatile interactions by decoupling physical constraints from user input, enhanced with AI for semantic understanding.
Contribution
The paper presents a novel proxy-based interaction system in MR that leverages AI for semantic enrichment, allowing complex interactions without new gestures or menus.
Findings
Enables multi-object selection and filtering in MR
Improves interaction with occluded or distant objects
Expert evaluation confirms system utility and usability
Abstract
Interacting with real-world objects in Mixed Reality (MR) often proves difficult when they are crowded, distant, or partially occluded, hindering straightforward selection and manipulation. We observe that these difficulties stem from performing interaction directly on physical objects, where input is tightly coupled to their physical constraints. Our key insight is to decouple interaction from these constraints by introducing proxies-abstract representations of real-world objects. We embody this concept in Reality Proxy, a system that seamlessly shifts interaction targets from physical objects to their proxies during selection. Beyond facilitating basic selection, Reality Proxy uses AI to enrich proxies with semantic attributes and hierarchical spatial relationships of their corresponding physical objects, enabling novel and previously cumbersome interactions in MR - such as skimming,…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
