Smooth Games of Configuration in the Linear-Quadratic Setting
Jesse Milzman, Jeffrey Mao, and Giuseppe Loianno

TL;DR
This paper introduces a novel framework for strategic configuration in differential games, enabling fine-tuning of multi-agent interactions through a two-stage game approach with gradient-based solution methods.
Contribution
It formalizes the concept of a game of configuration within affine-quadratic differential games and provides computational methods for finding equilibrium configurations.
Findings
Effective gradient-based search for local solutions
Applicable to zero-sum and general-sum AQ systems
Provides necessary conditions for equilibrium configurations
Abstract
Dynamic game theory offers a toolbox for formalizing and solving for both cooperative and non-cooperative strategies in multi-agent scenarios. However, the optimal configuration of such games remains largely unexplored. While there is existing literature on the parametrization of dynamic games, little research examines this parametrization from a strategic perspective where each agent's configuration choice is influenced by the decisions of others. In this work, we introduce the concept of a game of configuration, providing a framework for the strategic fine-tuning of differential games. We define a game of configuration as a two-stage game within the setting of finite-horizon, affine-quadratic, AQ, differential games. In the first stage, each player chooses their corresponding configuration parameter, which will impact their dynamics and costs in the second stage. We provide the…
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Taxonomy
TopicsMathematical Dynamics and Fractals
