VGGT-Long: Chunk it, Loop it, Align it -- Pushing VGGT's Limits on Kilometer-scale Long RGB Sequences
Kai Deng, Zexin Ti, Jiawei Xu, Jian Yang, Jin Xie

TL;DR
VGGT-Long introduces a scalable monocular 3D reconstruction system capable of processing kilometer-scale outdoor RGB sequences, overcoming memory constraints without additional supervision or calibration, and achieving performance comparable to traditional methods.
Contribution
The paper presents VGGT-Long, a novel chunk-based processing approach that enables large-scale 3D reconstruction from monocular RGB streams without retraining or calibration.
Findings
Successfully processes kilometer-scale sequences
Achieves reconstruction quality comparable to traditional methods
Operates without camera calibration or depth supervision
Abstract
Foundation models for 3D vision have recently demonstrated remarkable capabilities in 3D perception. However, extending these models to large-scale RGB stream 3D reconstruction remains challenging due to memory limitations. In this work, we propose VGGT-Long, a simple yet effective system that pushes the limits of monocular 3D reconstruction to kilometer-scale, unbounded outdoor environments. Our approach addresses the scalability bottlenecks of existing models through a chunk-based processing strategy combined with overlapping alignment and lightweight loop closure optimization. Without requiring camera calibration, depth supervision or model retraining, VGGT-Long achieves trajectory and reconstruction performance comparable to traditional methods. We evaluate our method on KITTI, Waymo, and Virtual KITTI datasets. VGGT-Long not only runs successfully on long RGB sequences where…
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Taxonomy
TopicsCellular Automata and Applications · Advanced Data Compression Techniques · Scheduling and Optimization Algorithms
