SurfaceSplat: Connecting Surface Reconstruction and Gaussian Splatting
Zihui Gao, Jia-Wang Bian, Guosheng Lin, Hao Chen, Chunhua Shen

TL;DR
SurfaceSplat introduces a hybrid approach combining SDF and 3D Gaussian Splatting to improve surface reconstruction and novel view rendering from sparse images, outperforming existing methods on benchmark datasets.
Contribution
A novel hybrid method that integrates SDF and 3D Gaussian Splatting, leveraging their strengths for enhanced surface reconstruction and view synthesis.
Findings
Outperforms state-of-the-art on DTU dataset
Improves surface detail and geometry coherence
Effective in sparse-view scenarios
Abstract
Surface reconstruction and novel view rendering from sparse-view images are challenging. Signed Distance Function (SDF)-based methods struggle with fine details, while 3D Gaussian Splatting (3DGS)-based approaches lack global geometry coherence. We propose a novel hybrid method that combines the strengths of both approaches: SDF captures coarse geometry to enhance 3DGS-based rendering, while newly rendered images from 3DGS refine the details of SDF for accurate surface reconstruction. As a result, our method surpasses state-of-the-art approaches in surface reconstruction and novel view synthesis on the DTU and MobileBrick datasets. Code will be released at https://github.com/aim-uofa/SurfaceSplat.
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Advanced Vision and Imaging
