Real-Time Scene Reconstruction using Light Field Probes
Yaru Liu, Derek Nowrouzezahri, Morgan Mcguire

TL;DR
This paper introduces a novel scene reconstruction method that uses probe data structures to efficiently generate photo-realistic views of large-scale scenes without explicit geometry, reducing computational costs and enabling VR/AR applications.
Contribution
The work presents a new approach combining implicit scene representations with probe data structures, avoiding explicit geometry and improving efficiency for large-scale scene rendering.
Findings
Reconstructs complex scenes with reduced computational cost.
Scene rendering cost is independent of scene complexity.
Efficiently streams probe data for large-scale scene visualization.
Abstract
Reconstructing photo-realistic large-scale scenes from images, for example at city scale, is a long-standing problem in computer graphics. Neural rendering is an emerging technique that enables photo-realistic image synthesis from previously unobserved viewpoints; however, state-of-the-art neural rendering methods have difficulty efficiently rendering a high complex large-scale scene because these methods typically trade scene size, fidelity, and rendering speed for quality. The other stream of techniques utilizes scene geometries for reconstruction. But the cost of building and maintaining a large set of geometry data increases as scene size grows. Our work explores novel view synthesis methods that efficiently reconstruct complex scenes without explicit use of scene geometries. Specifically, given sparse images of the scene (captured from the real world), we reconstruct intermediate,…
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