TimeNeRF: Building Generalizable Neural Radiance Fields across Time from Few-Shot Input Views
Hsiang-Hui Hung, Huu-Phu Do, Yung-Hui Li, Ching-Chun Huang

TL;DR
TimeNeRF is a novel neural rendering method that generalizes across time and views, enabling realistic scene synthesis at arbitrary times with minimal input views, without scene-specific retraining.
Contribution
It introduces a generalizable neural radiance field framework capable of modeling temporal scene changes from few-shot inputs, a significant advancement over existing NeRF techniques.
Findings
Effective in few-shot settings without per-scene optimization.
Capable of realistic view synthesis across different times of day.
Successfully models natural scene transitions from dawn to dusk.
Abstract
We present TimeNeRF, a generalizable neural rendering approach for rendering novel views at arbitrary viewpoints and at arbitrary times, even with few input views. For real-world applications, it is expensive to collect multiple views and inefficient to re-optimize for unseen scenes. Moreover, as the digital realm, particularly the metaverse, strives for increasingly immersive experiences, the ability to model 3D environments that naturally transition between day and night becomes paramount. While current techniques based on Neural Radiance Fields (NeRF) have shown remarkable proficiency in synthesizing novel views, the exploration of NeRF's potential for temporal 3D scene modeling remains limited, with no dedicated datasets available for this purpose. To this end, our approach harnesses the strengths of multi-view stereo, neural radiance fields, and disentanglement strategies across…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
