Resource-Splitting Games with Tullock-Based Lossy Contests
Marko Maljkovic, Gustav Nilsson, and Nikolas Geroliminis

TL;DR
This paper introduces a new class of resource-splitting games with Tullock-based payoff structures, analyzing equilibrium strategies and demonstrating their relevance through a smart mobility case study.
Contribution
It develops a novel multi-stage resource allocation framework incorporating profit loss, establishes equilibrium conditions, and generalizes existing models like Receding Horizon and Blotto games.
Findings
Existence and uniqueness of Nash equilibria are established.
An iterative method for computing equilibria is proposed.
The framework is validated with a practical smart mobility case study.
Abstract
This paper introduces a novel class of multi-stage resource allocation games that model real-world scenarios in which profitability depends on the balance between supply and demand, and where higher resource investment leads to greater returns. Our proposed framework, which incorporates the notion of profit loss due to insufficient player participation, gives rise to a Tullock-like functional form of the stage payoff structure when weighted fair proportional resource allocation is applied. We explore both centralized and Nash equilibrium strategies, establish sufficient conditions for their existence and uniqueness, and provide an iterative, semi-decentralized method to compute the Nash equilibrium in games with arbitrarily many players. Additionally, we demonstrate that the framework generalizes instances of several existing models, including Receding Horizon and Blotto games, and…
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Taxonomy
TopicsGame Theory and Applications · Reinforcement Learning in Robotics · Transportation and Mobility Innovations
