EPSilon: Efficient Point Sampling for Lightening of Hybrid-based 3D Avatar Generation
Seungjun Moon, Sangjoon Yu, Gyeong-Moon Park

TL;DR
EPSilon introduces efficient point sampling strategies for hybrid 3D avatar generation, significantly reducing inference time and training costs while maintaining high-quality results by omitting empty space during rendering.
Contribution
The paper proposes EPSilon, a novel hybrid 3D avatar generation method with efficient sampling techniques that eliminate unnecessary points, enabling faster inference and training without quality loss.
Findings
Achieves 20x faster inference compared to existing methods.
Uses only 3.9% of sampled points for rendering.
Provides 4x faster training convergence.
Abstract
The rapid advancement of neural radiance fields (NeRF) has paved the way to generate animatable human avatars from a monocular video. However, the sole usage of NeRF suffers from a lack of details, which results in the emergence of hybrid representation that utilizes SMPL-based mesh together with NeRF representation. While hybrid-based models show photo-realistic human avatar generation qualities, they suffer from extremely slow inference due to their deformation scheme: to be aligned with the mesh, hybrid-based models use the deformation based on SMPL skinning weights, which needs high computational costs on each sampled point. We observe that since most of the sampled points are located in empty space, they do not affect the generation quality but result in inference latency with deformation. In light of this observation, we propose EPSilon, a hybrid-based 3D avatar generation scheme…
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Taxonomy
Topics3D Shape Modeling and Analysis · Generative Adversarial Networks and Image Synthesis · Computer Graphics and Visualization Techniques
