TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splatting
Kaiyuan Tang, Kuangshi Ai, Jun Han, and Chaoli Wang

TL;DR
TexGS-VolVis introduces a textured Gaussian splatting framework for volume visualization that enables high-quality, style-flexible, and real-time scene editing using text and image guidance, surpassing existing methods.
Contribution
The paper presents TexGS-VolVis, a novel volumetric scene editing approach using textured Gaussian primitives and large models for flexible style transfer and fine-grained editing.
Findings
Outperforms existing methods in visual quality and efficiency
Enables real-time, style-flexible volume scene editing
Provides enhanced lighting control and partial editing capabilities
Abstract
Advancements in volume visualization (VolVis) focus on extracting insights from 3D volumetric data by generating visually compelling renderings that reveal complex internal structures. Existing VolVis approaches have explored non-photorealistic rendering techniques to enhance the clarity, expressiveness, and informativeness of visual communication. While effective, these methods often rely on complex predefined rules and are limited to transferring a single style, restricting their flexibility. To overcome these limitations, we advocate the representation of VolVis scenes using differentiable Gaussian primitives combined with pretrained large models to enable arbitrary style transfer and real-time rendering. However, conventional 3D Gaussian primitives tightly couple geometry and appearance, leading to suboptimal stylization results. To address this, we introduce TexGS-VolVis, a…
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