Assessing Adaptive World Models in Machines with Novel Games
Lance Ying, Katherine M. Collins, Prafull Sharma, Cedric Colas, Kaiya Ivy Zhao, Adrian Weller, Zenna Tavares, Phillip Isola, Samuel J. Gershman, Jacob D. Andreas, Thomas L. Griffiths, Francois Chollet, Kelsey R. Allen, Joshua B. Tenenbaum

TL;DR
This paper proposes a new benchmarking framework using novel games to evaluate AI's ability for rapid world model induction, aiming to enhance adaptive learning and generalization akin to human intelligence.
Contribution
It introduces a novel evaluation paradigm based on dynamic, continually changing games to assess AI's adaptive world model learning capabilities.
Findings
Designed key desiderata for novel game construction
Proposed metrics for evaluating rapid world model induction
Aims to inspire future research on adaptive AI evaluation
Abstract
Human intelligence exhibits a remarkable capacity for rapid adaptation and effective problem-solving in novel and unfamiliar contexts. We argue that this profound adaptability is fundamentally linked to the efficient construction and refinement of internal representations of the environment, commonly referred to as world models, and we refer to this adaptation mechanism as world model induction. However, current understanding and evaluation of world models in artificial intelligence (AI) remains narrow, often focusing on static representations learned from training on massive corpora of data, instead of the efficiency and efficacy in learning these representations through interaction and exploration within a novel environment. In this Perspective, we provide a view of world model induction drawing on decades of research in cognitive science on how humans learn and adapt so efficiently;…
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Taxonomy
TopicsArtificial Intelligence in Games · Reinforcement Learning in Robotics · Computability, Logic, AI Algorithms
