Wavelet-GS: 3D Gaussian Splatting with Wavelet Decomposition
Beizhen Zhao, Yifan Zhou, Sicheng Yu, Zijian Wang, Hao Wang

TL;DR
This paper introduces Wavelet-GS, a novel 3D Gaussian Splatting method that uses wavelet decomposition to improve complex scene reconstruction, capturing both global structure and fine details with enhanced photorealism.
Contribution
It integrates wavelet decomposition into 3D Gaussian Splatting and 2D sampling, enabling targeted optimization of high- and low-frequency components for superior scene reconstruction.
Findings
Achieves state-of-the-art performance on challenging datasets
Improves reconstruction of complex scene structures and details
Enhances photorealistic rendering with relighting modules
Abstract
3D Gaussian Splatting (3DGS) has revolutionized 3D scene reconstruction, which effectively balances rendering quality, efficiency, and speed. However, existing 3DGS approaches usually generate plausible outputs and face significant challenges in complex scene reconstruction, manifesting as incomplete holistic structural outlines and unclear local lighting effects. To address these issues simultaneously, we propose a novel decoupled optimization framework, which integrates wavelet decomposition into 3D Gaussian Splatting and 2D sampling. Technically, through 3D wavelet decomposition, our approach divides point clouds into high-frequency and low-frequency components, enabling targeted optimization for each. The low-frequency component captures global structural outlines and manages the distribution of Gaussians through voxelization. In contrast, the high-frequency component restores…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Advanced Vision and Imaging
