PhysX-3D: Physical-Grounded 3D Asset Generation
Ziang Cao, Zhaoxi Chen, Liang Pan, Ziwei Liu

TL;DR
PhysX-3D introduces a comprehensive framework for generating 3D assets that incorporate physical properties, addressing a key gap in existing models and enabling more realistic and applicable 3D asset creation.
Contribution
The paper presents PhysXNet, a novel physics-grounded 3D dataset with a scalable annotation pipeline, and PhysXGen, a framework for physics-aware 3D asset generation from images.
Findings
PhysXNet provides extensive physics annotations for 3D assets.
PhysXGen effectively integrates physical knowledge into 3D generation.
Framework demonstrates superior performance and generalization in experiments.
Abstract
3D modeling is moving from virtual to physical. Existing 3D generation primarily emphasizes geometries and textures while neglecting physical-grounded modeling. Consequently, despite the rapid development of 3D generative models, the synthesized 3D assets often overlook rich and important physical properties, hampering their real-world application in physical domains like simulation and embodied AI. As an initial attempt to address this challenge, we propose \textbf{PhysX-3D}, an end-to-end paradigm for physical-grounded 3D asset generation. 1) To bridge the critical gap in physics-annotated 3D datasets, we present PhysXNet - the first physics-grounded 3D dataset systematically annotated across five foundational dimensions: absolute scale, material, affordance, kinematics, and function description. In particular, we devise a scalable human-in-the-loop annotation pipeline based on…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
Taxonomy
Topics3D Shape Modeling and Analysis · Generative Adversarial Networks and Image Synthesis · Model Reduction and Neural Networks
