Fast and Scalable Game-Theoretic Trajectory Planning with Intentional Uncertainties
Zhenmin Huang, Yusen Xie, Benshan Ma, Shaojie Shen, Jun Ma

TL;DR
This paper introduces a scalable, efficient game-theoretic trajectory planning method that models multi-agent interactions with intentional uncertainties as a Bayesian game, solved via a distributed ADMM algorithm for real-time applications.
Contribution
It models intentional uncertainties as a Bayesian game and demonstrates that the equilibrium can be found through a unified optimization, with a distributed algorithm enhancing scalability and real-time performance.
Findings
Outperforms existing methods in scalability and efficiency.
Achieves real-time trajectory planning under intentional uncertainties.
Validated through simulations and experiments across various scenarios.
Abstract
Trajectory planning involving multi-agent interactions has been a long-standing challenge in the field of robotics, primarily burdened by the inherent yet intricate interactions among agents. While game-theoretic methods are widely acknowledged for their effectiveness in managing multi-agent interactions, significant impediments persist when it comes to accommodating the intentional uncertainties of agents. In the context of intentional uncertainties, the heavy computational burdens associated with existing game-theoretic methods are induced, leading to inefficiencies and poor scalability. In this paper, we propose a novel game-theoretic interactive trajectory planning method to effectively address the intentional uncertainties of agents, and it demonstrates both high efficiency and enhanced scalability. As the underpinning basis, we model the interactions between agents under…
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Taxonomy
TopicsRobotic Path Planning Algorithms · Artificial Intelligence in Games · Autonomous Vehicle Technology and Safety
