Shape Adaptation for 3D Hairstyle Retargeting
Lu Yu, Zhong Ren, Youyi Zheng, Xiang Chen, Kun Zhou

TL;DR
This paper introduces an automatic, multi-scale shape adaptation method for retargeting 3D hairstyles onto different characters, combining optimization, local detail refinement, and user customization tools.
Contribution
It presents a novel multi-scale optimization framework for hairstyle retargeting and a physics-based hairline editing tool for user customization.
Findings
Effective retargeting of diverse hairstyles demonstrated
Multi-scale approach improves computational efficiency
User customization via hairline editing enhances flexibility
Abstract
It is demanding to author an existing hairstyle for novel characters in games and VR applications. However, it is a non-trivial task for artists due to the complicated hair geometries and spatial interactions to preserve. In this paper, we present an automatic shape adaptation method to retarget 3D hairstyles. We formulate the adaptation process as a constrained optimization problem, where all the shape properties and spatial relationships are converted into individual objectives and constraints. To make such an optimization on high-resolution hairstyles tractable, we adopt a multi-scale strategy to compute the target positions of the hair strands in a coarse-to-fine manner. The global solving for the inter-strands coupling is restricted to the coarse level, and the solving for fine details is made local and parallel. In addition, we present a novel hairline edit tool to allow for user…
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