A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction
Haoxuan Qu, Yujun Cai, Hossein Rahmani, Ajay Kumar, Junsong Yuan, Jun Liu

TL;DR
This paper introduces a novel Gaussian Splatting framework that combines multiple primitive types for improved surface reconstruction of complex 3D objects, outperforming existing single-primitive methods.
Contribution
It presents the first mixed-primitive Gaussian Splatting method, including a compositional splatting strategy, a mixed-primitive initialization, and a vertex pruning mechanism.
Findings
Enhanced surface reconstruction accuracy
Effective handling of complex object geometries
Superior performance compared to single-primitive methods
Abstract
Recently, Gaussian Splatting (GS) has received a lot of attention in surface reconstruction. However, while 3D objects can be of complex and diverse shapes in the real world, existing GS-based methods only limitedly use a single type of splatting primitive (Gaussian ellipse or Gaussian ellipsoid) to represent object surfaces during their reconstruction. In this paper, we highlight that this can be insufficient for object surfaces to be represented in high quality. Thus, we propose a novel framework that, for the first time, enables Gaussian Splatting to incorporate multiple types of (geometrical) primitives during its surface reconstruction process. Specifically, in our framework, we first propose a compositional splatting strategy, enabling the splatting and rendering of different types of primitives in the Gaussian Splatting pipeline. In addition, we also design our framework with a…
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Taxonomy
TopicsSurface Roughness and Optical Measurements · Optical measurement and interference techniques · 3D Shape Modeling and Analysis
MethodsPruning
