Approximate solutions to games of ordered preference
Pau de las Heras Molins, Eric Roy-Almonacid, Dong Ho Lee, Lasse Peters, David Fridovich-Keil, and Georgios Bakirtzis

TL;DR
This paper proposes a novel approximation method called lexicographic IBR over time for solving complex receding horizon games of ordered preference, enabling efficient computation of near-optimal solutions in autonomous vehicle scenarios.
Contribution
It introduces a new approximation strategy that reduces complexity growth in solving ordered preference games using receding horizon and iterated best response techniques.
Findings
Efficiently computes approximate solutions in simulated traffic scenarios.
Converges towards generalized Nash equilibria.
Reduces computational complexity compared to existing methods.
Abstract
Autonomous vehicles must balance ranked objectives, such as minimizing travel time, ensuring safety, and coordinating with traffic. Games of ordered preference effectively model these interactions but become computationally intractable as the time horizon, number of players, or number of preference levels increase. While receding horizon frameworks mitigate long-horizon intractability by solving sequential shorter games, often warm-started, they do not resolve the complexity growth inherent in existing methods for solving games of ordered preference. This paper introduces a solution strategy that avoids excessive complexity growth by approximating solutions using lexicographic iterated best response (IBR) in receding horizon, termed "lexicographic IBR over time." Lexicographic IBR over time uses past information to accelerate convergence. We demonstrate through simulated traffic…
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Taxonomy
TopicsEconomic theories and models
