Tie-breaking Agnostic Lower Bound for Fictitious Play
Yuanhao Wang

TL;DR
This paper demonstrates that fictitious play in certain zero-sum games converges at a rate slower than previously conjectured, even without tie-breaking, challenging earlier assumptions about its efficiency.
Contribution
It provides a counterexample showing that fictitious play can converge at a rate of (t^{-1/3}) in a specific 10-by-10 zero-sum game, disproving a longstanding conjecture.
Findings
Fictitious play can have a convergence rate of (t^{-1/3}) in some zero-sum games.
The constructed game involves no tie-breaking after the initial step.
Disproves Karlin's conjecture on the convergence rate of fictitious play.
Abstract
Fictitious play (FP) is a natural learning dynamic in two-player zero-sum games. Samuel Karlin conjectured in 1959 that FP converges at a rate of to Nash equilibrium, where is the number of steps played. However, Daskalakis and Pan disproved the stronger form of this conjecture in 2014, where \emph{adversarial} tie-breaking is allowed. This paper disproves Karlin's conjecture in its weaker form. In particular, there exists a 10-by-10 zero-sum matrix game, in which FP converges at a rate of , and no ties occur except for the first step.
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Taxonomy
TopicsArtificial Intelligence in Games
