OpenHuman4D: Open-Vocabulary 4D Human Parsing
Keito Suzuki, Bang Du, Runfa Blark Li, Kunyao Chen, Lei Wang, Peng Liu, Ning Bi, Truong Nguyen

TL;DR
This paper introduces a novel 4D human parsing framework that enables open-vocabulary segmentation in dynamic videos, significantly reducing inference time and handling unseen classes effectively.
Contribution
It extends open-vocabulary 3D human parsing to 4D videos with innovations in tracking, validation, and embedding fusion, enabling efficient and flexible human part segmentation.
Findings
Achieves up to 93.3% acceleration over previous methods
Supports open-vocabulary 4D human parsing
Demonstrates effectiveness on 4D human-centric datasets
Abstract
Understanding dynamic 3D human representation has become increasingly critical in virtual and extended reality applications. However, existing human part segmentation methods are constrained by reliance on closed-set datasets and prolonged inference times, which significantly restrict their applicability. In this paper, we introduce the first 4D human parsing framework that simultaneously addresses these challenges by reducing the inference time and introducing open-vocabulary capabilities. Building upon state-of-the-art open-vocabulary 3D human parsing techniques, our approach extends the support to 4D human-centric video with three key innovations: 1) We adopt mask-based video object tracking to efficiently establish spatial and temporal correspondences, avoiding the necessity of segmenting all frames. 2) A novel Mask Validation module is designed to manage new target identification…
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